Triad Wars Interview with Steven Ferreira

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Today we bring you an interview in which I spoke with one of the designers of the Triad Wars the new free to play Online Open World Action game of United Front Games where players will be the leaders of their own Triad gang in Hong Kong. In the game we can fight in exciting melee battles and participate in action-packed firefights, take part in high speed car chases, or explore at whim the enormous city of Hong Kong. Taking advantage of that the game has finished its closed beta, we bring you this interview in which we delve in the main features of Triad Wars, and what is coming to the game.

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  • Thanks for answer our questions. Could you introduce yourself to our readers?

Hi there, my name is Steven Ferreira. I’m one of the designers from United Front Games, the developers of Triad Wars.

  • Which terms would you use to present Triad Wars to somebody who hasn’t heard of the game yet?

Triad Wars is set in the universe of Sleeping Dogs, prior to Wei Shen’s return to Hong Kong and the start of his undercover mission to infiltrate and dismantle the Triads from the inside.

Civil war and unrest among the controlling Triad societies has created the perfect opportunity for a young, up and coming “brother” to rise to power and take control of Hong Kong’s criminal underworld.

  • Which are your conclusions from the Closed Beta? Which have been the main criticisms and opinions you have received from the players?

When you set out to create any game there is a vision for what it’s going to be in its finished state and one of the most stressful moments was letting go of the traditional process of completing and polishing that experience before putting it in the hands of players. We told ourselves going in that this was going to be the top priority, that players were going to get their hands on early in development and help steer the direction of the game.

Closed Beta went really well for us as a development team primarily because of how much we learned about the process of communicating with players and integrating that feedback directly into our development process. Having players let us know what they want from Triad Wars in real time and refining our process of developing and maintaining a live game in order to get there is something we could only have learned by having the game out there, live and with a strong community of players to drive it.

Overall it was a huge learning process and ultimately it’s helped us direct our efforts towards what players want most and refine our process for getting content out into the live game with the help of players.

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  • Have the community feedback led to major changes in the game?

One of the main things players have influenced to date has been the amount of control over the action gameplay and the multiplayer experience. We started off focusing our multiplayer experience into the metagame working towards a long term competitive action experience but we found that gave players the wrong impression on where we were trying to get to in the long run. Since then we’ve shifted focus to be action first and released our Enforcer Evolution update that has changed how players create their enforcers through a new weapons and upgrade system. Now we’re working on getting more content in to support those changes like new weapons, upgrades and combat moves which will give us a better action experience to incorporate into multiplayer and co-op gameplay moving forward.

  • After having tried the game quite widely, we can say without fear that Triad Wars is really fun and dynamic, although their multiplayer options are very limited. This is by choice or is something that you will change?

We definitely see the games current state as the training ground for what’s to come on the multiplayer front. A competitive multiplayer environment has always been a key part of where Triad Wars is going but we’ve shifted a bit on how it’s going to get there. We have some ideas that we’ll roll out in the near future so stay tuned for more news on that.

  • What bring will the future to Triad Wars?

Expect a stream of new combat moves, styles, weapons and other enforcer focused content in the immediate future. You can also expect to see the return of some familiar Sleeping Dogs faces in the world of Triad Wars which I’m really excited about and well, we’ve already discussed multiplayer a bit. I’ll leave it at that.

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  • And now? What are you preparing?

Right now we’re focused on creating supporting content for enforcer customization and the upgrade system.

  • Is there any event scheduled for Halloween?

Oh Yes. For the month of October we’re running a series of “Challenges” dubbed “Horror in Hong Kong”. Each weekend there is a new challenge involving Jiang Shi, demons and hungry ghosts running loose in Triad Wars. Each challenge also has an exclusive “Epic” class upgrade or weapon as a reward so jump into the game during October to check it out.

  • If you could snap your fingers and get any feature for the game, what would you choose?

So many things to choose from. I’m going to make a personal pick here and say I want to stalk the streets of Hong Kong as Mrs. Chu! taking out other players in real time.

Thank you very much for answering all of our questions.

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