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Star Wars: The Old Republic
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Star Wars: The Old Republic review:DEVELOPER
Star Wars: The Old Republic is a MMORPG with a free to play option which allows thousands players to play their own story-driven Star Wars saga. It represents a new approach to online entertainment, featuring immersive storytelling, dynamic combat, and groundbreaking companion characters.
Players can play as a Jedi, a Sith, a Bounty Hunter or as one of many others Star Wars iconic roles in an age over three-thousand years before the classic films, three hundred years after the events of Star Wars: Knights of the Old Republic.
RELATIONSHIP WITH THE MOVIES
Star Wars: The Old Republic takes place more than 3,500 years before the rise of Darth Vader. The most powerful Sith Empire in history has emerged from deep space to attack the Republic and its legendary Jedi guardians. After decades of war, a tenuous truce has been established between the Sith Empire and the Republic, but events occurring in the game are leading the galaxy back to an all-out war.
The Galactic Republic stood for generations as a bastion of peace in a galaxy of warring star systems. Protected by its stalwart Jedi guardians, the Republic held the greatest hope for the progress of civilization and galactic unity.
Deep in unknown space, however, a mighty Sith Empire was forged, led by dark Sith Lords who dreamt of galactic domination and vengeance against their ancient Jedi enemies. After centuries of preparation, the time came for the Sith to make their return.
With a massive fleet and an awe-inspiring army of fearless troops, the Sith Emperor launched a surprise assault, quickly capturing dozens of worlds in the Outer Rim, and sparking a war unlike any other in the galaxy’s history.
From the frozen wastes of Ilum to the desert plains of Dathomir, violent battles killed untold millions. Despite its avowed neutrality, surface structures on the water-covered world of Manaan were completely destroyed, forcing the Selkath to retreat to their ocean underworld. Other star systems fared worse—some destroyed, others left uninhabitable. The carnage concluded with the Sith Empire sacking the Republic’s capital planet of Coruscant and forcing the Republic Senate into the controversial Treaty of Coruscant.
In the years since the treaty, fear and uncertainty have gripped the galaxy, enabling the Sith Emperor to pursue his own mysterious purposes while the Republic has made efforts to rebuild its infrastructure and adjust military priorities to the new galactic landscape.
Now, tensions between the Republic and the Empire are running high, and a series of border skirmishes and proxy wars have broken out, even on planets as historically peaceful as Alderaan. The uneasy truce established by the Treaty of Coruscant is quickly tearing apart at the seams, and a return to all-out war has begun in all but official terms.
A new generation of heroes, both light and dark, emerges to face the difficulties of these chaotic times, and fight for the fate of the galaxy in this most desperate age.
FACTIONS AND CLASSES
Members of the two main factions – the Sith Empire and Galactic Republic – will have different moralities; the project’s key focus is to differentiate between the player’s faction and morality. Each faction will contain different classes, each with a distinct backstory and a branching storyline affected by players’ moral choices.
Bounty Hunter - Bounty Hunters come and go as they wish across the galaxy, some working alone, others in groups. Though not uncommon for them to pursue targets in the core worlds, the majority of any Bounty Hunter’s work takes place in the Outer Rim where wary and elusive targets often seek places where they can ‘drop off the radar’.
Imperial Agent - Reconnaissance images of Imperial Agents are rare; between their varied disguises and stealth enhanced battle-gear, they can be hard to spot. If there is anything remarkable about their habits, patterns, and appearances it’s that they can change at any time. Many of the tasks set before the Imperial Agent call for a high degree of subversion and infiltration into hostile organizations, so it’s a safe bet that if they aren’t with their friends, they’re probably with their enemies.
Sith Warrior - Still images of Sith Warriors capture their passion and vigor in war. Bold lightsaber tactics and surprising bursts of Force power force their foes to stay on the defensive until they are weakened and summarily destroyed. Though their saber tactics are always aggressive, some Sith Warriors choose to dual-wield or adopt other non-traditional fighting styles to accentuate their combat prowess.
Sith Inquisitor - The destruction Sith Inquisitors leave in their wake rarely allows for the survival of any recorded images. In the cases where the Inquisitors fury has been caught on holo, however, the daunting presence and the awe-inspiring power at the Inquisitors’ disposal present a striking picture. Whether the Inquisitor wields a Lightsaber with lightning-sharp attacks, or just Force Lightning itself, it’s always a dazzling display of deadly energy.
Trooper - Deployed to the hairiest battlefields in the galaxy, Republic Troopers generally travel in small, specialized squads. It is not uncommon, however, to see a Trooper engaging enemies on his or her own. Whether operating solo or in groups, members of the Republic Special Forces have become intimidating opponents to their enemies.
Smuggler - As smart and stealthy as Smugglers might be, surveillance recording from various spaceports and secured warehouses has captured them in the act. These images highlight their ability to adapt to almost any situation. They’re careful and cunning when sneaking into enemy territory, but when caught in the open, whether bluffing or gambling, they appear comfortable staging a courageous stand.
Jedi Knight - The Jedi Knight’s graceful movements are awesome to behold. Freezing a moment in this display captures the deep commitment underlying the Jedi’s dazzling abilities. Though a Jedi Knight’s life is filled with battle and adventure, the Knight’s heart is dedicated to peace and service. An ironic observation to some, but greater wisdom suggests it is the Jedi Knights’ humble devotion which makes them so likely to become such famous heroes.
Jedi Consular - In a more peaceful age, Jedi Consulars may have humbly dedicated their lives to service as keepers of Jedi lore or as ambassadors in service to the Republic—tasks for which Consulars are uniquely qualified. However, as the shadow of the Empire has spread further across the galaxy, Consulars have stepped up to face the darkness on the front lines of battle as often as they’ve faced it when exploring the mysteries of the Force.
Throughout the adventures in the game, players will come face to face with a wide range of interesting characters. Some will join their cause and stand by their side. Companions are far more than just an extra blaster or lightsaber. Each Companion also has their own personality, and will provide you with information or commentary throughout your travels. In additional, Companion's view of the players will evolve as they progress in their story.
Warzones are instanced areas where Imperial and Republic forces battle each other in objective-based PvP combat. Eight players from each side enter the Warzone and then compete to defeat other players and accomplish the mission they’ve been assigned. To emerge victorious, players will have to work together strategically, leveraging their strengths and exploiting their enemies’ weaknesses. At the end of each match, the winning team will be recognized, and individual players on both sides will be rewarded according to their contributions to their respective teams.
CARTEL COINS & MARKET
Cartel Coins are the virtual currency used to purchase items from the Cartel Market. Cartel Coins can be used to purchase in-game items, services, and content to customize your gameplay experience and unlock game access.
Items in the Cartel Market includes: unlocks, authorizations, equipment, cosmetic items, convenience items, consumables, and Cartel Packs containing multiple items packed together and sold at one price.
FREE TO PLAY MODEL
The game has the option to play free all the way to Level 50. There are some gameplay restrictions that limit access to advanced features and new content. Check it out right here: http://www.swtor.com/free/features
-AMD Athlon 64 X2 Dual-Core 4000+ or better
- Intel Core 2 Duo 2.0GHz or better
- Windows XP Service Pack 3 or later
- Windows XP: 1.5GB RAM
- Windows Vista and Windows 7: 2GB RAM
Website: Star Wars: The Old Republic
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You really shouldn’t call this a review unless its actually a review. A review is having played the game, not what the game says it has to offer in advance. THAT would be a preview. They are different things.
I agree with the above post. This author is a F***tard
I concur with Moiraesfate and CArl. This is not a REVIEW in the slightest. A Fucktard indeed CArl, a Fucktard indeed.
I’m not sure I agree that the author is a fucktard. I believe that this “review” was a simple rehash or cut and paste job from Bioware media statements. There is no author. The true fucktard is the one who posted this as a review.
Well, the mass Beta weekend draws to a close for Star Wars: The Old Republic and it looks good. Not astounding, not bad. Just…. good. For some reason it is leaving me a little dissapointed, it looks like a good game and undoubtedly will have a huge following, but it lacks that certain something. Maybe it’s the interface that just needs tweeked, and the lack of an auto attack is annoying, it just seems somewhat cumbersome trying to do normal attacks and special attacks at the same time as well as healing and keeping an eye on your companion. This makes the flow of combat stuttered and I found myself simply not attacking enough while teamed with other people because I was busy doing something else. I can see my mouse hating me after all those clicks to attack every time. Perhaps this is something I would get used to in time with more practice.
The companion (think pet/sidekick) ability system is odd as well. Depending on a companion to work crafting and/or scavenging is annoying as they count towards part of your maximum party number, so if you want to scavenge materiels and you have a full party of real people you cant.
Maybe it’s because its still beta, but the lack of clear in-game instruction in some of the more complicated areas of the game make you feel a little confused as to how to do things as well. For instance, summoning your companion is relegated to a tiny icon on your companion panel. The amount of people on the chat system asking how to summon them was huge.
There are a few glitches and crashes, but as it is still a beta, this can be expected…. yet with less than a month to release, it’s going to be buggy when it hits the shelves, there are just too many (admittedly fairly minor) fixes and tweeks that need to be done in time. Another issue in the Beta is the Europe/English servers were insanely crowded with a wait of maybe 30 mins to get on at its peak.
But despite all that it has potential to be a really good game, with a good strong storyline to draw you in, plenty of side quests and a minimal amount of deliberate grinding to bore you (you do grind, but it is usually incidental during side quests so you are less aware you are doing it) it quickly becomes addictive and the early levels (and hours) just roll past.
So far I would give it an 8.5 out of 10 with the 0.5 extra as a little forgiveness due to Beta status.
I have to agree completely with you. I just tested it over the weekend. I chose the Sith Inquisitor path. The thing that most pleasantly surprised me with this game was how interesting the cut scenes and some of the quests are. Everything is very straightforward (at least in the early levels) and is very quick and streamlined. While I must agree with the post above on the minor glitches to the targeting and party system, I also think that many of the annoyances/problems will be alleviated with the bugfixes down the line and “aftermarket” UI’s that will come out for the game. I worked hard at figuring out the battle system, and got very proficient at I did not have time to delve too deep into this game, but contrary to your report I felt that I was left wanting more…playing until the servers closed for maintenance! Is this the best game in all aspects? Definitely not at this point. Graphics are Decent at best–Although the game does perform better than any mmo I’ve played in Nvidia 3-D Vision. This game has huge potential, and the group questing/mini-instances make leveling a fun and quick process in the lower levels. I look forward to higher level content and PVP as I did not have any time in 3 short days over a travel holiday to play a in-depth game.
I agree with… well.. all of the above posts. Its easy to come up with a list of things that both disappointed me as well as parts I greatly enjoyed.
First, to Alexandros’ credit… it was the first ACTUAL review on this page but I disagreed with him on the Sidekicks. They add to your story in their own unique way and I bet he would’ve seen this if he, too, had found the control change for the gathering (default is right click to make your companion do it, you can change it to shift+right click so that when you’re by yourself you can just right click and gather away) …to be fair, it was hidden in a dreadfully deep menu that consisted of everything under the sun except turning off other player’s companions voices who happened to be nearby.
This game is definitely one to play with friends as the conversation quests offer alot of humor but the true innovation in this game from an MMO player’s point of view comes in its tradeskills. If you plan on playing this game, then you’ve played WoW so the analogies will work. Imagine instead of logging in and for the first 30min before doing anything you decide to go mine up Ore X to level… with this, you open your crew menu and say “Go get me some of Ore X” and in 2min, 5min, 10min depending on item and skill, they comes back with an armload to your ship and says “Here you go” over a commlink. You then say “Go get some more, I’m busy” and off they go on their merry happy to do your bidding while you’re off doing anything else. I tested within the early flashpoint how cumbersome it would be to just keep sending them out for supplies and between pulls its was an easy three or four clicks and didn’t make me the obvious afk guy and kept the companion off being productive.
I reserve an actual score because this was a beta and things were broken, but I had fun… in the end that’s all that really matters.
I had a decent time playing the game. Again good, but not excellent. Beta aside, this wasn’t the game I was really hoping for. It looks solid, plays fairly well and seems to move along the experience progression nicely.
What I did not like was the lack of ingenuity. Other than the awesomeness that is Star Wars, this MMO offers nothing new at the lower levels. I saw 1 tank option, 1 healer option, 1 physical damage dealer and 1 magic damage dealer. They have a few minor tweaks, but didn’t break any boundaries in the MMO world. Love it or hate, the first Star Wars MMO had some great, new classes and mixes available.
Overall I think it will be a good game.
The production value was 9/10 already and should get even better with the last month. Quests are marked nicely on the map, challenging and simple to follow.
Game play is also quite good. Combat has a problem here and there, but is easy to learn. The monsters are easy to find, easy to evaluate (whether they are going to mangle you, or not) and easy to avoid if you want to travel. 8.5/10
The game just doesn’t break any new MMO ground. I was really hoping for a crazy way to be a ranged tank or a pet based DPS whose sole force power was the ability to fly 6 inches off the ground. What is there is solid, well executed and looks good. 7.5/10
Overall I think its a well executed 8. By live release I think that will rise to an 8.5.
Old guy I’m sorry you feel that way about this game because from the beta stress test I played I found there was 3 possible healing trees, 3 Tanking trees, and a lot of great ranged damage, now if you would have played the game instead of searching for faults in the game, and I’m not talking about bugs, even I ran into a lot of those, but look to find things wrong, you’ll find something, eventually. But if you had played it expecting an amazing mmo, that’s what I found, servers held up beautifully, low lag, I think the one thing I didn’t like was the time to reach lvl ten, it took me hours, now I didn’t notice it nor cared that much because I was entranced by the beauty, quality and execution of this mmo. And now that I read your “review” again I realization you didn’t play long enough to leave the first planet, as you would find out each class is able to branch off into two arch types which have 3 trees, now go read more and quit defacing a great game without breaking the noob barrier
Yup money is a good thing.They are greedy already.Mountly subscription?Pls who will pay them?
1 Month Subscription: $14.99 (£8.99/€12.99)
3 Month Subscription: $13.99 per month (one-time charge of $41.97/£25.17/€35.97)
6 Month Subscription: $12.99 per month (one-time charge of $77.94/£46.14/€65.94)
I just wana say i am back at the SWGEMU team and its free for playing
Here is a review for you 🙂
Start by looking at the forum on http://www.swtor.com to get a idea of the amount of problems in this game. The number of issues are crazy.
But thats actually nothing compared to the fact, that after you spend money on this game, your not even sure you can play it. Why you ask, well mainly because the account system they are using, is so buggy that if you enter you game code, there is a big chance the system will just giev you a error, and then tell you its been used.
Options after that :
6-8 hours wait queue on phone support ( mind you its NOT free )
x numbers of mails to support, where im persoannly convinced its a robot answering you ( otherwise the supporters the hired are braindead
Buy the game again
Either way, Bioware dont give a crap
You didn’t really lose anything but some cash. Game is same repetitive WoW crap with glitchy graphics and long cut scenes and voiceovers on ‘dailies’. You’ll break your spacebar on trying to skip thorugh them on 3rd playthrough. Not to mention the grieving potential it gives into bored trolls’ hands :>
It would be good single player game if you didn’t need to pay $100 just to play through it once (box/dl + monthly fees; unless you plan to grind through it non stop till your eyes bleed out and not pay multiple months toll to maintain access to it).
The game is awesome, and extremely fun. I suggest though, that you make it a point to not have to deal with customer support.
I’ve been playing since the 13th and have really been enjoying the game. I’ve had very few issues.
I love the cut scenes and the voiceovers, it is one of the things that differentiates it from WoW. I’ve played WoW since release and will probably continue to play it from time to time. I’m finding SWTOR be different enough that I’m really enjoying the game and will most likely continue to play it for some time to come.
I’m not sure about the “$100 to play through it comment”?? I’ve been playing WoW for almost 7 years and with expansions, new raid bosses, etc. I’m not sure that the concept of “playing through” an MMO makes any sense.
Will people pay subscriptions, well look at WoW, 7 years and people are still paying subscription fees. Personally I don’t really like the “Free to Play” MMOs (most really aren’t free unless you stick with the basics and don’t buy any upgrades/mounts/etc.) $13-$14 won’t even buy a decent lunch and most restaurants and maybe a couple of lunches at a fast food place, so I personally wouldn’t call that excessive.
At any rate so far I rate the game overall 9/10.
Graphics, especially in space are very nice.
Story line is interesting.
Characters are varied and I’ll probably play each class to max level at some point.
PvP has some issues, but is still enjoyable. I’ll know better once I can start world PvP and max Level instance PvP.
Interface is clean and it is very easy to assign key binds (if you are mouse clicking in combat you’re doing it wrong ;-))
Crafting is much less painful than in WoW. Being able to dispatch your companion while you do other things is a fantastic idea.
this is shit
Ok, game review. Maurader, operative/sniper, possibly juggernaught(didn’t roll one) are almost unplayable due to animation bugs that interrupt actions and reset global cooldowns without inflicting any damage. It’s ok if your slow addled mouseclicker but for pvp and the rest of the human race it’s messed up bad. The AH, obviously setup by someone with autism, works perfectly if you already know what your looking for by name catagory etc etc. Trying to find a headslot item for a lvl 30 character…forget it. Crafting UI, same person that setup the AH designed this obviously, I mean how hard could it be to find that lvl 21 critical vibroknife I mean there’s only what 100 of them in my misc armsmech catagory, they’re sorted alphabetically should be easy for anyone…. world pvp, lol’s ok maybe not so bad since you only run into lvl 50 farmers with 3x your hps thats right lvl 30 toons 5000hps lvl 50 15-20k hps world pvp is a gank fest if you can find it. I’ll play through my story line but as an mmo this has some issue.
The PVE in the game is fun to play yet when you get into PVP there is some issues. There is people using a bot program to spam the XP from the PVP zone taking away from the whole game play. Everyone reports these people yet the customer support team does nothing to resolve the issue. I have reported 1 person 7 times in the past 5 days and he is still in the game doing the same thing.
If you only want PVE and like the Star Wars story you will enjoy the game.
However, I know several people who have left or are leaving the game because Bioware does not to fix known issues with PVP.
been playing since launch
went through 2 beta tests
bottom line: They should have taken everything from SWG and pasted it onto this game. Space Blows. PvP is sketchy. Community is nonexistent. quests are dull & repetitive. total shte.
Everything lacks something, is bugged, ugly, boring or unfinised.
From char selection screen to the non existent end game and everything in between like combat itself.
3+ months now since release ‘practically’ nothing changed.
Agree with DK above me.
What I would like to add is im ok with whatever EA/Bioware like to make. But don’t make such a false hype and with such an expansive game for what you get in return for.
There is certainly a lot to find out about this subject.
I love all the points you’ve made.
The security on this game is unreal. You have to have your cell phone next to you to be able to sign on. the hassle is more than the game is worth. I am a founding member and have decided not to play and to close my account.