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Sphere Online

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Sphere Online review:

Developed by Nikita Online for Windows.

SYNOPSIS

Sphere is a massively multiplayer online role playing game with unique PvP (Player vs. Player) system.

BACKGROUND

Action takes place in the world of Sphere – ancient magic universe, created by arch-mage Weaver. Strange epidemics are coming from the parallel world; fluids of black magic of “Sphere” invisibly influence the mind of all the humans on the Earth, they make people more cruel and generate conflicts and wars. According to the prophecy sooner or later magic world will be destroyed and the Earth will be flooded with an awful disasters. That is why best of the best joined together to do all what is possible with an aim to prevent global catastrophe.

FEATURES

* Rude fights of clan armies for the right of owning castles.
* More than 150 kinds of cruel monsters.
* Huge arsenal – over 500 kinds of weapons and 50 magic artifacts.
* 8 cities and 4 continents for exploring.
* Dynamically changing world.
* Choice between might and magic – destiny of brave fighter or fortune of powerful magician.
* Puzzles and Mystery – significant amount of various missions and quests.

GUILDS

- Assassin guild is the most mysterious and secret of all in the Sphere. They do not give much attention to magic of elements and endurance training but the dexterity of Assassins became legendary.

- Crusaders are honorable and brave warriors who do not like both obscurantism and intrigues of magicians studying elements. As any other magic guild the Inquisitors dislike warriors, therefore there is no way here for those that have advanced in soldiering.

- Hunters never accept people with high level degree to the guild, because they do not like the magic. When they have to make magic experiments, very seldom something good comes out of it because of their poor knowledge of elements.

- Archmages are great magicians that despise brute physical force. The one, who has already had time to become famous in martial field and get a serious title, can forget about the guild of Archmage.

- Barbarians are great warriors that have devoted themselves to serving the ancient cult of Strength and Rage. In this guild both battle and magic services are equally appreciated, and for the weak in any of these areas it will be not easy to be here.

- Druids are representatives of the most ancient school of magic in the Sphere. Whole life of Druids is devoted to search of harmony with the nature, therefore battle skills and high titles are alien to druids.

- The Guild of Thieves is old as the world of the Sphere. Though for succeeding in the guild ambitious Thieves demand both a high title and degree, nevertheless they are not interested in pure magic of elements, preferring alchemy which is more useful for their craft.

- The most contradictory guild for uninitiated is the guild of Masters of Steel. Oriental spirit philosophy and training, in which the Masters obtain fabulous dexterity, are the main occupation in the guild.

- The Guild of Armourers was created by the best masters of the Sphere and strictly keeps their secrets.

- Many centuries ago best masters-blacksmiths of the Sphere founded this guild. To achieve highness in the Guild both a serious title and a degreed needed. Blacksmith's work requires constant attention so in the guild neither magic of elements or skills, which can be useful in combat, are studied.

- Wizards possess unique resistibility to attacks of any kind - physical or magic. Work with the alchemical components and formulas does not leave time for perfection of combat skills.

- Bandiers are not just standard-bearers but also skilled warriors - commanders of the groups, able to inspire fighters on great feats. Being the old stagers of many battles, the bandiers perfectly know how to beat off any attack and are noted for fine health and endurance.

- Since olden times it is known that Necromancers live among the swamps on south-west of Feb. However, lately they have abandoned homeland and now can be met at any corner of the Sphere. The members of this guild are interested only in mystery of Death and, partially Life, therefore from all the elements they study only Earth.

SYSTEM REQUIREMENTS

PIII-800
256 Mb RAM
indows 98/ME/2000/XP
700 Mb HDD
compatible with DirectX, GeForce 2 32MB or better

Website: Sphere Online

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