Players Speak about Neverwinter

Neverwinter - Peer Review headlogo - EN MMOReviews


For our newest Players Speak we got our community regulars to give us their thoughts on Perfect World Entertainment's Neverwinter, the Dungeons & Dragons themed action MMORPG set in the world of the Forgotten Realms. The game is a classic themepark inspired quest based RPG with long game spanning story-arcs, PVE Dungeons, PvP battles and a wide variety of features for those who love all this magic and fantasy.

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JimSlam:
It’s not a bad game, it’s just not great. I jumped in a while after release and tried out Trickster Rogue as it seemed to be a regularly appearing class of the week for PVP and in all honesty it does dominate. What is a bit frustrating is that when starting out the PVP system whilst trying to balance out levels by upgrading players so that everyone is around the same strength it completely overlooks the fact that higher level players will completely outpace you with their gear, so typically I only jumped in PVP when I was at the max level for a particular level range. PVE wasn’t much of a challenge to be honest and started to feel a little grindy after a while, especially if you manage to keep ahead of the level curve with your gear, but the action based combat made up for it a little and worked really well in PVP.

IAMJohn:
I actually found Neverwinter pretty easy to get into, from the very beginning you feel like you are at the start of an epic journey and the pace that you progress through the game is completely down to you alone as the majority of the content that I came across could be soloed meaning I wasn’t always having to look for a group. Playing the game as a Guardian Fighter I felt pretty powerful and there wasn’t that much that could put a scratch on me, if anything the game was probably a little bit too easy.

I particularly liked the Call to Arms Skirmishes, mini events that would repeat every so often, giving an announcement to the zone and allowing players to queue in it to be thrown into a random pick up group just for the event. They were pretty challenging but as they were only around 20 minutes to complete it had the benefit of fighting with a group that, if filled with people that they know how to play properly, if it didn’t work out you haven’t wasted as much time as you would trying to assemble a group for a larger dungeon instance.

Kittypride:
What I loved about Neverwinter was the Achievement hunting, it seemed like you could unlock titles and achievements for pretty much every activity in the game from completing dungeons, completing quest chains, collecting companions or getting actively involved with the Foundry system and earning achievements for tipping players after playing their quests, writing reviews and giving feedback and even publishing your own quests. More interestingly, as expected, were the Exploration achievements that aren’t quite as obvious as to where you can get them (as opposed to knowing you will get an achievement for completing a Dungeon).

There was also a huge selection of Companions and Mounts to earn, though did seem a lot of these were either really expensive or put behind premium pay walls, which we get but it does limit us being able to collect them all.

Ballgon:
Neverwinter is a game for children. Period. From the outset you are guided through the content (and by content we typically mean enemies they can take on a dozen at a time without much cause for concern) to progress a story arc that is hackneyed, shallow and generally and downright dull. The linear progression ensures that even the dumbest player can’t get to lost and will have no problem maxing out there two character to then drop $5 to purchase another 2 character slots and do it ALL again. Laughably you can have up to 50 slots… with 8 classes and each have 2 specializations.. what.. do they think once I’ve played through the same content 16 times I then want to play it another 34 times with the same classes but different races?

And don’t even get me started ....on .........the......................................lag.

Tenebrae:
I’ve played Dungeons & Dragons tabletop RPG, I’ve played a Forgotten Realms Campaign, I’ve played Baldur’s Gate 1 & 2, I used to play Neverwinter Nights. It’s fair to say I’m a BIG [Forgotten] Realms fan. I was a little disappointed with Neverwinter. Whilst it was nice to see familiar people and places I feel that Neverwinter as a location has been way overused , with both NWN (Neverwinter Nights) and NWN2. Only at least in those games you do go a little further afield and explore other locations. I do like how they integrated D&D 4th Edition power system into the players combat abilities (At-Will, Encounter and Daily powers) and action-based combat was fun.

The best part of the game from me though was the Foundry as it opened up entire world for players to create content that the game lacked, to make your own quests and locations away from Neverwinter. As someone who typically runs RP guilds I have a fondness for making quests and story lines for my players already and so having the Foundry as a tool was amazing, although I did find I spent more time in the Foundry and I did the actual game itself. Though it has its share of bugs, limitations and frustrations (again lacking a lot of the stuff that the Neverwinter Nights world editor /mods had available to its players) it was overall a fantastic feature I wish more games would implement.

Elijah:
I haven’t played Neverwinter before you guys asked about it, so as its free to play I loaded it up and honestly I found it extremely easy, playing as the new Paladin class I felt pretty much indestructible able to smash the hell out of stuff whilst give myself crazy heals. I burned through a lot of the campaign content pretty easily, was able to max out daily missions and focus on quests and dungeon run content to level more quickly and had hit max level just over a single weekend (so the game is pretty casual). That’s not necessarily a bad thing as it gives you the chance to try out other classes as they all play pretty differently; jumped on a Control Wizard after that and it was still pretty easy to level as a clothy, but there’s not much deviation in the quest lines so the campaign content is pretty boring to go through a second time and I focused more on Foundry Quests and PvP. I did like the look and style of the game, it had that WoW feel about it with the cartoony type graphics, but I prefer something a little more realistic and shinney!

Your_Nemesis:
It’s a typical casual, fast and friendly themepark MMORPG, seriously on rails and hold player’s hands throughout the proceedings, even giving players a glittery path to follow that will lead them to their quest objective removing all traces of exploration and difficulty in order to allow them to level quickly for whatever business model plan the developers/publishers are aiming towards. The world design itself is pretty good, Neverwinter looks amazing even were exploring the little backstreets that don’t serve any purpose other than to give the world a bit of life; when you take the time to go off the beaten path that some nice little areas that you can discover.

Aside from the Foundry there is very little that is unique about the game, a lot of rehashed systems we’ve seen before (though even the Foundry isn’t unique to Neverwinter and was first seen in PWE’s Star Trek Online, though the Neverwinter version is far far superior). PVE and Dungeon Delves have some decent enough moments, but the Foundry probably props the game up a little more with some of the truly amazing player made content which makes the official quests looks like the amateur creations.

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So that’s what our players think, but what about you? Do you play Neverwinter? If not then why not? What do you like or hate about it, and what do you think about our players’ opinions? Let us know in the comments!





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