Players Speak About HEX

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Our community reviewers are taking a look at HEX: Shards of Fate for our newest Players Speak. It’s a free to play trading card game with an interesting mix of MMORPG style features that really does make the title stand out from the crowd. Mired in controversy since its alpha launch, the game went from strength to strength as its myriad of features have slowly made it into the game. However, for now we only care about what our reader reviewers have to say, so over to them!

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  • : I don’t mind Hex, but I prefer the more streamlined type systems of Hearthstone as whilst I like the competitive nature of all TCGs, I feel the games added complexities just gives too many options and too much that you can do. The learning curve isn’t particularly difficult, but it is long and it can be a little frustrating trying to work on your performance when there’s so many avenues it could be failing given the games complexity. If you’re not a fan of micro-managing every aspect of the game and your deck, or having a multitude of options in battle that you need to consider, then it’s much more fun and easier to get into something like Hearthstone.

  • IAMJohn: The priority/phases system of the game just slows the pace of combat way too much, being able to react to someones dealt cards, then them react to your reaction, then you counter that reaction, and so on to make these long winded chains… it’s just a bit much. The level of strategy is great, but the constant turn timers whilst players think between reaction phases slows the game down way too much and it becomes annoying. I’m aware the game is quite similar to Magic the Gathering, but I imagine that in a real life physical game that this kind of waiting isn’t too bad as you can be weighing up your opponents reactions, trying to read their cues like in poker, trying to determine if they are trying to set you up… in a digital game all you can do is cross your fingers and watch the timer ticking down.

  • Kittypride: I’m a much bigger MMORPG fan than I am other MMOs, and I have to say I shy away from PVP there as I did in Hex thankfully with raids and dungeons there’s stuff to do, trying to beat encounters, traps and find loot… that has some great appeal to me. Finding loot and then equipping them to your cards for PVE battles is also a really neat idea, and with the number of cards available, and various gear items, it offers a level of customization I really enjoy. However, ultimately, I’m not the biggest TCG fan and I found the actual combat mechanics a lot more difficult to understand than in other games.

  • Ballgon: It’s just Magic the Gathering. Ripped off from start to finish, the mechanics, principles, even many of the original cards, it’s easy to see why they were sued by Wizards of the Coast (WOTC) for intellectual property copyright and had to come to a settlement. If you like Magic the Gathering physical cards, then stick with them, if you want to play Magic the Gathering in a digital format then play Hex because it’s exactly the same, and it is at least way better than WOTCs official Magic the Gathering online games.. which absolutely suck.

  • Tenebrae: TCGs are just not the genre for me, I don’t find them particularly fun and HEX was even harder to get into; learning the mechanics is hard work, learning all the different cards and types, takes a long time, learning about modifying and equipping them… it’s all rather detailed for a card game and feels completely unnecessary. I like to have a little bit more instant gratification with my games, where I can start enjoying them soon after playing, but it feels with Hex there’s just too much to pick up before you can get any reward from the game. Give me an MMORPG with an option TCG element than a TCG that has some MMORPG features any day.

  • Elijah: I picked the game up in beta, and am a big fan of the complex nature of the game as it really separates itself from some other TCGs (like Hearthstone), which is done so well I don’t think trying to make something as equally casual would benefit the game. Instead Hex has gone full speed into being a more strategic and deeper game, which definitely requires a lot more time donating to it and will put off a lot of people, but the benefit and different type of game is there and it’s fun if you give it a chance. With the additional features such as having a double back of your card (you can flip your card to get details on equipment, then flip it again to get the stats and trophies earned by that card), or being able to earn loots and that kind of thing is something that other TCGs don’t do and would be impossible for physical games.

  • Your_Nemesis: I have been a long time Magic the Gathering fan, so I can see why many people got a bit butt hurt at Hex’s release and the obvious similarities, however, I must say that Hex is the Magic the Gathering digital game that I always wanted. The titles such as Magic: Duel of the Planeswalkers or Magic the Gathering Online absolutely pale in comparison in terms of how many successful and interesting features are in the game, which shows that even with the same principle idea, one development team have been able to do so much more with it. If you can get over the idea that it’s an MtG clone (which is an opinion with a little merit) and just ask “Is this a fun game?” the answer is most definitely yes. The biggest criticism is most definitely that you have to focus most of your time and effort into the game if you aren’t going to pay any cash, because building up decks isn’t quick or easy unless you are a wallet warrior.

Well there you have it, our players have pitched in with their thoughts about Hex: Shards of Fate, but what about you? Have you played the game, and if so what did you think, or if not why not? What do you think about what our players have had to say? Give us your feedback in our comments section below!

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