Interview about Nostale

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We have had the pleasure of interviewing Arjun Sukumaran, Nostale Global's community manager. He talked us about the game and its future. You can read it below.

Q: We are pleased to interview you. Thanks you for granting us a little of your time. First of all, could you introduce yourself to our readers?

A: Hello! My name is Arjun Sukumaran; I’m from Funizen Solutions, and I’m a Community Manager with Nostale Global.

Q: Let’s talk about Nostale. What’s your relationship with Nostale? Since when is Funizen working with Nostale?

A: Funizen has been involved with Nostale for just under 2 years now. We provide GM service, forum moderation, website and ingame maintenance and creative input to Nostale. Essentially, we act as the interface between the development team over at Entwell, and the players who actually play the game.

Q: What do the gamers mean to Nostale?

A: … gamers are now part of the Nostale family, and more join in everyday.

Q: Do you have a sector of players as target in mind?

A:  We don’t have any particular sector of players in mind. Nostale’s system requirements are designed so that the game is accessible to as many players as possible; the mental requirements are much the same! All you really require to play Nostale is a sense of fun ;)

Q: Why do you think that Nostale is different from the rest of MMOs in the market? What are its unique features?

A: Well, Nostale treats the MMO experience in some very unique ways, with regards to both the individual as well as the social gaming experience. It provides greater scope for individual customization by giving the user access to a wide variety of costumes and other wearable items; it also goes a step further by giving each player their own private space or ‘mini-land’. Players are free to decorate this mini-land as they wish; with houses, mini-games other players can play, storage buildings and a multitude of decorative items, the possibilities are truly limitless and you’ll rarely see two mini-lands looking similar. Lately, we’ve been seeing a lot of Christmas trees around, so players are clearly feeling the festive spirit!

Nostale also provides for groups of players, or ‘families’. The name itself signifies the purpose of this; namely, to draw groups of players closer together so that, in time, they become close-knit like actual families. This strengthens the community, and I personally believe that Nostale can take pride in having one of the best communities around.

Q: Our writers define Nostale with a simple word: fun. Why this game is more fun than others?

A: That word keeps coming up whenever Nostale is discussed, doesn’t it? That’s a good thing, that’s what we want! Fun is the aim of the game; after all, what else are you playing for? Many factors go into making a game fun; the story, the presentation, the events and the community. I think Nostale scores pretty highly on all counts, and that’s why people keep having fun!

Q: Talk us about the future. What are your plans in 2010?

A: In 2010, Nostale : Global will be celebrating its second birthday. It’s going to be a very important year for us, as we’ll be looking to progress on a number of fronts. There’s a lot of new content and updates being planned and a lot of…but you don’t want to read about all that, do you? What you really want to know is, will it still be fun? Rest assured, fun is our mantra and that will not change!

Q: Thanks you for your time. It was a pleasure. Something to add? It’s your moment.

A: The pleasure was mine. Thanks for giving us this opportunity to talk about Nostale; it’s a game that’s very close to our hearts, as you can tell. We’re always happy to welcome new people to the Nostale experience, so we hope you’ll join us soon! See you in-game :)


All you need to know to play Nostale is here. Also, you can visit the official website of Nostale.

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