Guild War 2 has unveiled the engineer class

Guilds War 2 presents its penultimate profession the engineer

The Engineer uses gadgets, explosives (bombs, mines, grenades), elixirs (alchemic weaponry) and deployable devices (turrets) to gain the upper hand, engineers use a single weapon at a time but compliments this with utility and healing kits, These kits provide the engineer with special weapons and backpacks loaded with a complete list of skills with which to replace existing weapons.


Backpack Kits (Tool Kit, grenades, bombs, mines, Doctors)

When activated, these special toolkits backpack equipped engineer, replacing the current skills of their weapons, with new added by the kit. For example, Activate a bomb kit and your Engineer will be able to use smoke, concussion and fire bombs.

Weapon kits (Flamethrower, Elixir)

These are useful skills that will enable the engineer to have a new weapon to activate. The Flamethrower kit, for example, produces a flamethrower that toasts all nearby enemies as well as burns them over time. It can also produce an Air Blast to defend against incoming projectiles and a Backdraft to suck enemies closer.

Turrets (Rifle, Thumper, Net, Flame, Healing)

An engineer can deploy turrets, a variety of devices still allies to help defend or control a given area. For example, Thumper Turret is a tower that damages all enemies in an area, but can be overloaded for a major attack to topple nearby enemies. There can be only one type of turret at the same time and they can be moved around.

Elixirs

Engineers are people well versed in the science of alchemy. The elixirs that can be used on the battlefield. Due to the unpredictable nature of alchemy, elixirs will have some random component. For example, the X Elixir is a unstable formula that when consumed gives to the engineer a random elite power of another profession.

Toolbelt

A Tool Belt offers an extra set of skills above the normal skill bar. Extends the effectiveness and functionality of the engineer utility and healing abilities. In conjunction with the turret, the belt provides the ability to self destruct turrets or with the mine kit, detonate all mines. Combine with a Grenade kit to allow a "grenade barrage" or combine with a Med kit to add self-healing

Weapons

Both hands: Rifle
Main Weapon: Pistol
Secondary Weapon: Pistol, Shield









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