Good and Bad Things About World of Warplanes

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Wargaming.net's contribution to WW2 aerial combat is their action arcade title World of Warplanes, the developers attempt at dominating land, sea and air with their trio of "World of" titles. In the game players duke it out in dogfights, strategize to take out ground targets, and work towards team based PVP. So does the game soar like an eagle, or crash and burn like a kamikaze pilot? Let's see.

THE GOOD

• Arcade Style Combat - The game very much focuses on a casual approach to aerial simulation, offering up fast and frantic battles broken down into shorter sessions where players work together to take out their opponents

• Seven Playable Nations - Players can advance down tech trees of different nations, able to fly various real world planes from the war, including some of the most iconic and impactful models of different countries that fought for the skies

• Crewmen - Each plane can have different pilots and rear gunners recruited into the cockpit, offering up a variety new skills for the player to use in matches; as crewmen can take damage this can reduce their skills effectiveness and in turn the player themselves

• Plane Customization - There are dozens of equipment modifications to customize each plane, adding in different upgrades based on a player's preferred strategy; some customization options are only available to specific nations and planes, others are permanent additions whilst some are consumable one off uses like med packs, fire extinguishers and special ammo

• Supremacy Points - Whilst a game can be won by simply eliminating the enemy team players, an alternative objective is fighting for Supremacy; when one team has "Supremacy" in combat (based on them having more remaining planes or ground targets) then they earn Supremacy Points over time until their opponent gains Supremacy and they they earn points; the first to max out their points is the victor

THE BAD

• Forced Plane Purchases - In order to advance down a tech tree to unlock higher tier planes, players have to purchase, upgrade and play through various planes that they might have zero interest in just in order to progress

• Unrealistic - As the game focuses on a casual/arcade nature this is at the expense of the realism seen in other similar MMOs; individual components and parts of a ship can't be destroyed, and the movement of planes just doesn't feel believable

• Healthbars - In the same vein as being unrealistic, as planes don't have components that can be destroyed that will take a plane out of commision, instead the game uses healthbars where any damage contributes to the overall plane "health"

• Low Graphics - The game never had the most high end graphics, but over the years since release it hasn't held up amazingly when comparing it with other vehicle combat free to play titles, and the plane models and environmental textures can be quite poor

• BOT Games - Due to the dipping population it feels like 75% of the games, particularly with upper tier planes, are filled in with BOTS to make up for missing players in matchmaking; the AI "tactics" are fairly basic and it can skew a match way too much

So those are what we feel are the most prominent Good and Bad elements with World of Warplanes, if you agree let us know, or if you think there is any points we missed then post it in the comments!

 

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