Discover Trove

Trove - article - EN


Trion Worlds, the developer behind Rift and Defiance announced a few weeks ago a brand new interesting project called Trove and they published some pictures and a trailer highlighting the main features and the general feeling of the game. But what is Trove, why has it showed up on our radar and what has it done to deserve a whole article about it?

If you know Minecraft and Cube World, the first thing that will come to your head once you have taken a look at Trove's trailer and screenshots is probably going to be "Wow, this is basically Minecraft meets Cube World!", with the difference that Trove style and design are much more humorous and funny and less JRPG-esque.

It seems that Trove's intention is to mix the best features of these games, for example the construction/destruction and crafting from Minecraft, the voxel world style and combat from Cube World and the choice of the cube as the basic unit, to create unique MMO experience.

Trove art RW1


The game promises to offer a unique mix of random procedurally generated content and handcrafted elements in a completely editable universe, full of dungeons, randomly generated worlds, and action combats where you can customize your characters, complete story-driven quests and even create your personal space that will exist within the different servers. The amount of possibilities that the game offers, seems to be too good to be true.

Imagine yourself exploring a completely destructible voxel-based world with your friends, building a fortress in a pure Minecraft style and fighting bosses with a fast paced action combat system. It sounds awesome right?

Trove art RW3


Moreover, from what we have read, players may actively participate in the game development by creating new weapons, creatures and environments which will appear in your world and in other players' worlds; however, it's not entirely clear how del this process is going to work, if it is going to be somewhat automatic, or using a system like the one already seen in Neverwinter with its Foundry, where players can vote and promote the best creations, or something entirely different.

Nothing is also known about the instanced or non-instanced nature of the housing system, the PvP, or if there will be private servers or private games. All this lack of information just helps to increase the sense of mystery and "hype" that exist around the game, and we can't wait to discover more details!

Trove art RW4


We have to say that we've always wanted to play an MMO version of the still incomplete Cube World, as it is amazing to explore an ever-changing world where unexpected threats and adventures lurk behind every corner, and it would be even more enjoyable to do it with friends and strangers, meeting new adventurers during our journeys. Hopefully, this is exactly what Troves is going to offer, with the addition of the chance to do amazing things such as blow up a part of a mountain and discover a randomly generated underground cave.

Trove art RW2


The guys at Trion Worlds seem to have understood the importance of the sense of exploration and discovery which is rarely seen as a main feature today in the MMO market. Sure, you can explore a new world, but how long can it last? Usually once you reach the level cap (and it is a quick race these days) you are stuck with repeating the same content and the same patterns of monsters over and over again, with the death of exploration. So let's hope to see something truly new, and let's keep our fingers crossed for Trove and its random generation content, where, exploration and sense of discovery seem to be the main keywords.






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