Cornered Rat is moving to the first stage of public testing for the upcoming 1.31 release of Battleground Europe. Starting December 21st, we will make a 1.31 Beta client available for download. Alongside the client, a testing procedure and survey will be made available so that the production team can gather more data about performance and make some final decisions on game settings.
"This phase of testing will be offline only. You will not be able to connect to the Beta server for online testing. A testing procedure will be published on the official website along with links to a survey to post your individual results.
It will be important to provide results only from testing on those issues specifically identified in the procedure as we have a long list of known issues we are working on. This test will help us evaluate perfromance on various hardware configurations and shape the final settings. These can only come from widening the base of testers.
Anyone will be able to download the client and provide test results. A premium subscription will not be required as there is no online play."
Visit the official website of Battleground Europe to get more details.
Battleground Europe is fought on an accurate half-scale map of 1940's Western Europe. This map is dotted with a network of towns and cities. Each town is a varied collection of facilities, but includes always at least one army base (which includes an infantry spawn point and a vehicle spawn point), one “town center,” and supply depots linking the town to adjacent towns by road, rail or water. The only exception for this is some cities located on islands that are inaccessible by road/bridges do not support vehicle spawning.
Game play at its most basic level is a matter of attacking forces spawning in and forming up then attacking a town with the object of capturing all the facilities and the army base. Defenders spawn their own vehicles, guns, and most infantry at the army base, with a limited ability to spawn infantry at the various supply depots around town.
Everything revolves around the infantryman. As the only unit that can capture anything, all of the weapons systems in the game – from long-range destroyers, to aircraft with tons of high-explosive bombs, to heavily armed and armored tanks – are ultimately only as good as their ability to deliver infantry safely to capturable facilities. There are of course many complexities involved, the greatest of which is the thousands of other human beings trying their best to prevent exactly that.