Sony Online Entertainment unveils its new free-to-play MMORPG EverQuest Next

Sony Online Entertainment has announced his new vision of the future of online gaming with the global debut of its new free-to-play MMORPG EverQuest Next. The game will eliminate the classic system of levels, and compensates this offering over 40 different clases, all with with multi-tiered abilities and specialized weapons. Players can also mix and match skills of every class, to create distinct and powerful custom characters.

They also promise a world where environments are completely destructible, where players will have the ability to manipulate almost all of it, and where the changes that occur in the environment will be permanent. The concept is that thanks to the collective efforts of the inhabitants of the world, including players, creatures and NPCs, city walls will be built and destroyed, large-scale wars will be fought and won, and epic stories will unfold over months and years.

They also promise that the AI of the NPCs will be based on its preferences and motivations, rather than static instructions and the history of the game will not follow a default path, instead, players will seek out adventure, fame and fortune in a constantly changing sandbox world. The game will remember every choice and action that players make and will organically deliver increasing opportunities to do more of the things players like to do, from crafting armor and exploring the wilderness to purging goblins from the forests.


Sony Online Entertainment also announced the development and launch of EverQuest Next Landmark, a title that we could define as a kind of Minecraft which will be linked to the world of EverQuest Next.

In EverQuest Next Landmark, players can create alone or in collaboration with other players all kinds of detailed structures, that they can claim as their own, which allows them to create and control huge persistent worlds. The tools that we are going to find are the same that the game development team use; also the best buildings will be collected and integrated in EverQuest Next in the future. SOE has also promised that they'll be updating these tools which are going to be adapted to the demands of the community.



With EverQuest Next, we’re going back to our roots – a space we defined with the EverQuest legacy – and ushering in a new era of MMOs: The Emergent Era,” said John Smedley, President, Sony Online Entertainment. “Today, many MMOs fail because players consume content faster than developers can create it. With EverQuest Next, we’re creating a living world that players are part of and empowering them to produce new content alongside the development team. What does the future hold for EverQuest Next and Sony Online Entertainment? It’s in the players’ hands, and we like it that way.

“EverQuest Next is not the continuation of a familiar story. It represents the fundamental reimagining of thecharacters, lore and environments of the EverQuest universe,” said Dave Georgeson, Director of Development for the EverQuest Franchise, Sony Online Entertainment. “Make no mistake; while great care has been taken to respect the extraordinary influence that EverQuest has had in this industry and with our player community over the years, this is a boldly different game unlike anything that has come before.

We believe that the bold choices the team is making with EQN will result in a product that provides players with an absolutely new kind of game experience,” said Laura Naviaux, Senior Vice President of Global Sales and Marketing, Sony Online Entertainment. “However, there is something even more important to us. As an organization, we are dedicated to partnering with our community to give them a voice in the games we create. With EQN, we are taking this idea even further and offering our players to the opportunity to actively build EQN with us.

Source of information: SOE press release.

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