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PoxNora
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Developed by Sony Online Entertainment for Windows, Linux and Mac.
SYNOPSIS
PoxNora is a collectible, turn-based, tactical, online fantasy game. Players command armies of fantastic creatures, cast spells of devastating power, and summon relics and equipment of ancient renown in order to defeat their opponents. These creatures, spells, artifacts and equipment are represented by Runes – items of magical power that, when activated, come to life on the battlefield. Each Rune type has its own set of traits. Some traits, like Nora Cost and Cooldown, are common to all Rune types.
GAMEPLAY
Players build decks, called “BattleGroups”, on PoxNora’s website. A Battlegroup consists of thirty runes in any combination of spells, relics, equipment and champions. The game is launched via Java web Start and players enter one of four game lobbies where they can chat or enter games.
Each player’s Battlegroup is shuffled (like a deck of cards) and (in standard settings) players reveal two runes per turn (except the first turn, when four are revealed and the second player’s first turn, in which five runes are revealed). The game is played on one of 8 different square, “tiled” maps with various obstacles, fonts, and a Shrine representing each player. To win, you need to be the first to destroy your opponent’s Shrine.
GAME TYPES
Capture the Flag: The object of this game is to score points by “capturing” your opponent’s flag. You and your opponent each have a flag inside of your shrine’s deployment zone. When a champion moves onto the space containing the opposing player’s flag, that champion picks the flag up, and gains the “flag-bearer” unit condition. Champions with the “flag-bearer” condition have iron will, planar bound, and cannot use/be part of any abilities that would move it more than one space at a time. If a champion carrying the flag is killed, the flag is dropped on the space that the champion died. At the beginning of a turn, if a unit you control is standing on your flag while it is at its starting flag point, that unit will take 20 damage. If a unit you control walks onto your flag while it is anywhere else, the flag will be returned to the starting flag point. If a player has BOTH his and his opponent’s flag inside of his shrine’s deployment zone, the flag is considered captured, and a point is scored. The game ends after a player has scored 3 points. You may only use Champions in this game type.
King of the Hill: The object of this game is to score points by having only Champions you control inside of a special “zone”. The zone is located in the center of the map, and indicated with black squares. At the start of a turn, if the zone has only champions controlled by one player inside of it, that player scores a point. If the zone has no champions inside of it, or if both players have champions inside of it, no player scores a point. The game ends after a player has scored 10 points. You may only use Champions in this game type.
Normal: The object of this game is to destroy your opponent’s shrine by reducing its HP to 0. This game type uses standard rules (which can be found on the website). All rune types may be used.
FACTIONS
PoxNora’s world is split among eight factions. Each rune belongs to a particular faction. Players receive bonuses if their Battlegroups have at least 15 runes of a given faction and a greater bonus if all 30 runes are from the same faction. An additional Shrine Bonus is activated by having 15 runes of a faction. In the case of 2 factions with 15 runes in your BattleGroup, the faction with the greatest Nora cost total rules the shrine and controlled font zones.
SYSTEM REQUIREMENTS
- Windows ME/2000/XP/Vista? or Mac OSX
- 500 MHz
- 512mb of RAM
- Java 1.5 or Higher
- Nvidia or ATi Video Card with 64mb (minimum), 128mb (preferred) VRAM with current video drivers.
- 80mb of Harddrive space
- 56k Modem or better
Website: PoxNora
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PoxNora Game







(4.25 out of 5)
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