Interview on Chaos Heroes Online

Chaos Heroes Online - Interview - DE


We were granted the opportunity to meet with Myzzrym, a member of the Chaos Heroes Online developer team, to have a chat about the upcoming European version of the Korean MOBA game based on DotA Chaos, which will be published by Aeria Games. The title features several new and pretty interesting aspects, so you should absolutely check this out if you’re into MOBAs!

Chaos Heroes Online screenshot (1) Chaos Heroes Online screenshot (2)


First of all, thanks a lot for granting us the opportunity to talk with you about Chaos Heroes Online. Could you, please, introduce yourself to our readers?

Hello everyone, Myzzrym here. I’m part of the Game Team and also a huge MOBA fan who spent years on DOTA 2, League of Legends, Smite and now Chaos Heroes Online.

Which terms would you use to present Chaos Heroes Online to somebody who hasn’t heard of the game yet?

Chaos Heroes Online is a very fast-paced, action-packed MOBA which boasts really powerful offensive as well as strong defensive mechanics. The map design also encourages players to actively roam the map for objectives and kills.

Nowadays, there are lots of new MOBA around... Which characteristics make Chaos Heroes Online stand out from the genre? Why should players prefer playing Chaos Heroes Online rather than any other MOBA that’s playable for free?

Chaos Heroes Online differentiates itself from other MOBAs in terms of gameplay by shaking some foundations of the genre, such as being able to buy items anywhere on the map. This type of changes may not sound extravagant, but it opens up a whole new layer of strategy and tactics.

The game also has a time limit and heals structures over time, favoring massive team fights around objectives over long, drawn-out poke-centric sieges and split-push strategies. Due to the powerful nature of both offensive and defensive possibilities, split-second decisions made by each player will often decide the outcome of a battle.

Chaos Heroes Online screenshot (3) Chaos Heroes Online screenshot (4)


Which of the genre’s classical features and elements are you going to maintain and what are you going to modify or relinquish?

Most classic elements remain in Chaos Heroes Online as the game is a direct sequel to a Warcraft 3 Custom Map, DotA:Chaos (the Korean cousin of DotA:Allstars). Mechanics such as disjointing projectiles, juking around trees or missing uphill are still present, however players will not be able to deny creeps.

Would you describe Chaos Heroes Online as rather targeting casual players of a hardcore crowd?

Chaos Heroes Online is accessible to all and we’re confident that our Tutorial levels and Coop vs AI mode will help introducing new players to the genre.

As the game has already been out for two years in Korea, balance changes are frequent and tailored for the competitive scene. The heavy focus on consumables also results in a high-skill cap gameplay (regardless of the hero) which will please the more hardcore fans of the genre.

Could you please talk a bit about the waygates, about how they will work and in which way we will be able to implement them into our strategy and tactics?

Waygates allow players to teleport from the top to the bottom part of the jungle, heavily increasing map mobility and gank potential. However, a Waygate is disabled for 30 seconds if used more than twice under 30 seconds, making Waygate control a very important aspect of the laning phase.

We’ve already heard that the game will feature a crafting system. Could you elaborate on that a bit more?

Players will receive a Craft item after each game. Craft items are similar to League of Legends’ rune system, granting bonus stats to the player. Each craft item corresponds to an ingame item, and will only grant bonus stats if the hero actually buys the corresponding ingame item during his match.

For example, let’s say we have an item called "Power Ring" that gives you +10 Strength for 1000 gold. You drop a magic version of "Power Ring", and it rolls "+1 Agility". Now, every time you buy the item in-game, it will cost 1000 gold but provide you +10 Strength AND +1 Agility.

Will the map have the form of a traditional three-lane battlefield? Will it feature a jungle and will there be a "jungler" role?

The map is indeed the classic three lanes battlefield. There is a heavy focus on jungle camps (due to the low income of lane farm), however there are no dedicated junglers in the current meta. That being said, changes are coming...

We also have a smaller Deathmatch map for those looking to brawl!

What information are you able to share in regards to the available characters? Could you perhaps provide us with an example of roles and skill mechanics?

The game will launch with 60 characters in total. Two big differences with other MOBAs are that Supports are very strong in Chaos Heroes Online (gold income from creep farming is fairly low) and that Tanks are actually a necessity in a lineup due to very powerful objectives (creeps alone will not be able to tank the damage).

Chaos Heroes Online screenshot (5) Chaos Heroes Online screenshot (6)


Will you implement a cash shop into the game? If so, what will you do to keep it balanced and fair? What can players expect to find inside?

Chaos Heroes Online follows the monetization model of League of Legends. Players will be able to buy heroes, cosmetics, icons, services such as name-changing scrolls or changing their clan names. All items which directly affect your ingame stats will always be available through in-game currency.

Do you already have plans to conquer the e-Sports scene? Do you already plan on hosting competitions and tournaments?

As stated earlier Chaos Heroes Online already has an established seasonal tournament system in Korea. Although we cannot reveal anything at the moment, I can say that e-Sports is definitively in the mind of every member of the team.

Closed Beta starts today. Any incentive??

We are offering two exclusive skins to all those who will be joining us for the Closed Beta.

Thanks a lot for your detailed replying. Would you like to mention anything else?

A big shout-out to everyone who’s working hard to bring this project to reality - that includes every player who already signed up for the Closed Beta! We’re looking forward to hearing more feedback from the community.


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