Hands-On with Mythborne

Mythborne - Review - EN


SCORE


Gameplay: 5
Graphics: 6
Sound: 4


Overall: 5


Pros: Quite interesting setting based upon Greek mythology, great visuals for this type of game.
Cons: Not quite anything new to offer in comparison to dozens of other MMO of this kind. Though the music score doesn’t sound bad, it’s pretty short-lived, leaving players in silence much of the time.


We’ve lately dedicated some of our time to try out Mythborne, one of R2 Games’ latest titles. It’s a fantasy-based hero/ team building MMORPG which is playable for free and falls in a similar category as several others of the company’s titles, e.g. Wartune, League of Angels or Knight’s Fable. R2Games obviously likes to stick to this specific type of game, and given the success of their MMOs, we can easily understand why.

Mythborne - news


Right from the start, we have to openly mention that this type of game really isn’t what we personally like to play, due to the sheer extend to which those games are usually automated. In comparison to its counterparts and other competitors in its genre, we have to admit, however, that Mythborne definitely has some refined aspects and stands out for a couple of reasons.

A quick and simple registration process allowed us to take our first steps into the game world where we were welcomed by a character creation screen that essentially let us decide for a name and a gender. As there aren’t absolutely any options for customising, our character looked exactly the same as anyone else’s avatar. However, since this kind of game pretty much doesn’t aim at role-playing enthusiasts, this probably isn’t such a big deal for its community.

The first impression we gathered regarding the graphics was that, being an isometric top-down RPG, Mythborne looks quite imposing. The landscape/ environment as well as the character models are magnificently designed and really look like pieces of art, we were pretty enchanted and therefore have to praise the developing team as they did an amazing job with this.

Apart from that, the game modes are pretty simple and the game in its entirety pretty much what we would expect from the genre. Our character automatically moved from one NPC to the next and we usually clicked the “next” button to skip the dialogue (for in this kind of game, the real content actually only comes into play at much later levels, however, there may be player’s who like to read the story behind the NPCs). This way, we were picking up quest after quest, which led us into fight after fight.

Having taken a few steps into the game world, we were suddenly faced with the question which class we wanted to play as part of the story. This appeared kind of senseless to us and we did have the slightest idea why this wasn’t incorporated in the character creation part, but well...

Mythborne screenshot (2) Mythborne screenshot (3)Mythborne screenshot (4) Mythborne screenshot (1)


Mythborne only loosely revolves around Greek mythology with the emergence of several legendary names such as Poseidon, Hercules, Medusa and Zeus, of course. Regarding the story, the players, as always, is the only one able to save the world, which is pretty common in MMOs of this kind, the story of which often aims at individual players while the content is rather in line with a single player game.

Running from one quest NPC to the next and back again and rushing from one fight to another, we were literally showed with EXP and gained levels at an incredible speed. By the end of our 20-minute trial, we’d already reached level 20 without much of an effort. As players progress through the game and increase their level, features are slowly unlocked one after the other to introduce new systems, e.g. recruiting heroes into the player’s party (which is useful in order to make up for their own class’s weaknesses).

Combat was a bit different than in other MMOs of this kind, but still instilled us with the feeling of dropping our foes with relative ease during one-sided an therefore unchallenging battles. The only striking difference with Mythborne is that combat isn’t entirely automated in so far as it allows you to control your character and perform various skill powers during the fight.

In the case of our mage, this meant building up "rage" through our primary attacks to be able to launch more powerful strikes (We didn’t try the other classes but suppose that those also use exactly the same rage feature, though. In our opinion, it actually is pretty out of place for a mage to build up rage instead of traditional mana).

On the whole, Mythborne offers lots of what we’ve already seen in many of its competitors and would therefore expect from an MMORPG of this sort. However, we can’t deny the fact that it actually looks great and its features are updated and rather enhanced, although there isn’t anything particularly different or new. Most of the features are simply taken from R2Games other titles and just renamed and a slightly bit modified, so that the core gameplay remains the same.

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