Exclusive Review on the CBT of Zombies Monsters Robots

Zombies Monsters Robots - Review - EN


RATING


Pros: A wide variety of game modes, maps and gear.
Cons: Combat takes a little getting used to, 3rd-person camera angle can be unfavourable in combat.


TBD





We were granted the opportunity to participate in the closed beta testing of the new thrilling MMOTPS Zombies Monsters Robots (ZMR), which is developed by YingPei Games and published in North America by En Masse Entertainment. The game has various titles throughout the different regions of the world.

The game’s major aspect is equipping your soldier character with a multitude of available weapons, costumes and gear pieces in order to tackle mythical opponents, genetically enhanced super soldiers, lethal machines and other supernatural threats. The title delivers a great mix of both PvP and PvE, allowing players the choice of thrilling activities in classical as well as original game modes.

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Upon entering the game for the very first time, we quickly checked out the character customisation options, which isn’t a tremendously essential aspect with this type of MMO. It simply lacks the MMORPG community values and there’s no need for a unique character identity. Nevertheless, it’s a valuable element, though unsophisticated in execution.

So we switch between several different faces, hairstyles and a few aesthetic clothing items to quickly churn out our female mercenary character. And having burned through the tutorial which explained in a childish way how the game worked, we felt well prepared to jump into our first PVE scenario campaign.

Instead of making use of the option to create our own, we decided to join a coop play with another gamer who happened to have already started the mission, allowing us to join in on him. As new players are unable to jump in at any given time, you have to wait for the active players to reach the next checkpoint. Our partner was already halfway through stage 1 before we were able to join him in a scenario leading us through a vast facility where we were pitted against some psychotic super soldiers.

Combat is fairly simple; even the normal mode didn’t seem too challenging but the difficulty increased with the subsequent stages. An aspect which truly took us a bit to get used to was the amount of actions put on the space bar which was used to run, dodge/ roll and take cover/ press up against walls. While trying to escape from foes in a corridor, we therefore simply hugged the wall and got shot to pieces in many occasions.

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After several levels, our companion asked if he could have the final hit on the big boss which was the only reason he was running the mission. We agreed and got to the big finale against a huge stationary robot that threw all manner of weapons in our direction. Once it got near the end of its final health bar, we took a timeout and let the other player take the final shot, which he apparently had to repeat another seven times to attain the achievement/ quest he was after, for players are provided with a number of missions they are able to perform in order to obtain currency, XP and items.

At this point, the fight wasn’t over yet, as we still had to escape and exactly then we managed to take a dirt nap when being overwhelmed by mobs. We’ve fortunately been lucky enough to stumble over some resurrection tokens in the in-game shop before starting the scenario and so were able to jump back in to completely finish the full scenario.

Afterwards, we tried some quick PVP, including a free for all everyone for themselves game in Area 51. In this dusty desert facility your viewing distance is restricted in a way that it is difficult to make out players. However, we unfortunately only managed to get a few kills before the match was over.

We then engaged in a team deathmatch game in which the first team to reach 60 kills is declared the winner. Though it was fun, it was here that we felt the most floors showed, first and foremost with the overpowered nature of the sniper who could take position at the other end of the map and had full viewing distance to the enemies combined with the ability to see around corners without showing himself due to the 3rd-person view, which means it’s far too easy for snipers to know an enemy is approaching while the latter is completely unaware.

When all is said and done, the game is extremely fun, in both PvE and PvP modes and definitely worth checking out when it goes completely free-to-play with its official launch.

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