Exclusive Interview: The PvP in Tribal Wars 2

Tribal Wars 2 - Interview - EN


We lately had the opportunity to meet the Tribal Wars 2 developing team to chat a bit about their up and coming free-to-play strategic MMO, in particular about the player versus player aspect. Have a look at their interesting answers to our questions!

Q. Could you please tell us a bit about Tribal Wars 2 and what we can expect from your new PvP-focussed MMO?

Tribal Wars 2 is the sequel to the strategy classic Tribal Wars (Die Stämme). Players start out with a medieval village – with the goal of building up a city, fortifying defenses and assembling a mighty army. Tribes are formed along with other players in order to expand a kingdom’s power and crush all enemies. The core of the game is PvP, as every city is being controlled by another player. The new cross-platform capability will allow players to join the battles from their iOS – and Android devices.

Tribal Wars 2 screenshtos (2)


Q. What did the original Tribal Wars teach you? What changes are you making?

We wanted to maintain the thrilling fights and the sheer size of late-game tribal conflicts. But especially in the beginning of the game, the first couple of sessions, we saw a lot of potential for improvement. Our goal was to give new players a significantly improved early phase of the game.

Q. The Noblemen and discipline appear to be essential aspects in combat, could you please describe their importance in battle?

The Noblemen are crucial for successful conquests, as they reduce loyality in enemies’ villages upon attacks. In order to successfully attack with multiple waves of large armies and noblemen, discipline is important – it defines when exactly an attacks arrive, and how much it derives from the originally planned time. Putting lots of different unit types in one attacking army reduces discipline.

Tribal Wars 2 screenshtos (5)


Q. Is it simply going to be a case of whoever has the biggest army can suddenly wipe their neighbours out of the game?

Definitely not – especially in later stages of a game world, when most players are part of a larger tribe, communication, successful spywork and deception are way more important than the sheer number of units.

Q. What kind of end-game content will players be provided with?

In the end-game, when it’s mostly about territory-control, players fortresses play an important role: whoever has the largest fortress of his or her guild in a specific area, becomes this area’s king – the king can assign additional titles to other players, like the master of spies. Each title comes with additional abilities that help in battle.

Tribal Wars 2 screenshtos (6)


Q. Looking around the bend, what plans do you have for the game’s future?

We are very excited to start the closed beta of the game, have our players check it out and see what their feeling is  - lots of development steps and planned features depend on their feedback. Aside from that, we try to follow with the iOS- and Android-versions as soon as possible, since cross-platform was always planned as one of the big new features for Tribal Wars 2, and we are very excited to see our players join in battles from wherever they want, at any time.






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