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Everquest 2

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Developed by Sony Online Entertainment for Windows.

SYNOPSIS

EverQuest II (EQ2), based upon the popular EverQuest, is a p2p (now also a f2p) fantasy massively multiplayer online role-playing game (MMORPG). It features cinema-quality 3D graphics engine that constantly improves. Within EverQuest II, each player creates a character to interact in the 3-D fictional world of Norrath. Within the game, the character can adventure (complete quests, explore the world, kill monsters and gain treasures and experience) and socialize with other players.

EXTENDED

Basic membership in EQII Extended is free which includes access to a large portion of the game! However, there are also paid memberships that grant access to different content that are available for purchase.

Extended provides access to premium subscription-quality content through free and optional paid membership levels. Powered by an all-new web-based download application, new and veteran players alike can experience all the excitement and depth of EQII’s content without a daunting installation or a massive download. Players can register within minutes, download the client to join other people in an epic journey, and launch into adventure in a fantastical online 3D world.

BACKGROUND

EverQuest II is set on the fictional world of Norrath five hundred years after the The Planes of Power storyline of the original EverQuest game. The gods withdrew from the world in retaliation for mortal incursions into their planes. On Norrath itself, Dark Elves and the Orcs destroyed much of Faydwer; while the Ogres, Goblins, Orcs, and Giants ravaged Antonica. Transport and communication to the moon Luclin were cut off.

The storyline says that 100 years ago, the continent of Antonica was ripped apart into smaller islands, which are now called the Shattered Lands. The oceans became impassible, preventing contact between the continents of Norrath. Fifteen years ago, the moon Luclin exploded and parts of the Shattered moon remain in the sky.

EverQuest II takes place in what is called the Age of Destiny. In this setting, Queen Antonia Bayle of Qeynos is a benevolent sorceress who welcomes all goodly races to her city to help rebuild Norrath. The Overlord of Freeport, Lucan D’Lere, a centuries-old fallen paladin, rules the evil races in his plans of conquest.

MAIN FEATURES

- Up to 90 levels of breathtaking environments filled with thousands of dangerous quests and hundreds of fearsome creatures.

- Five years of continuous advancements and game updates providing content from all three adventure packs and all six expansion packs.

- Colossal continents and zones with a variety of gameplay experiences: Dark underworld dungeons, treacherous sinking sands realm, dragon infested floating islands, enchanting forests and towns, volcanic tropical jungle islands.

- Diverse gameplay for all types: Engage in player vs. player combat, player vs. environment, role play or battle with a group or in a guild.

- Dynamic environments that let you break through barriers, fly, climb walls and puzzle through impediments.

- Master immersive combat, spell and skill systems with in-depth interactivity.

- Unparalleled character customization with incredibly detailed capabilities.

- Legends of Norrath strategic online trading card game.

COMMUNITY FEATURES

Voice chat
Player interaction is encouraged by integrated Voice Chat, a built-in mail system, global chat channels, and a global marketplace. A looking-for-group tool is provided for adventurers, and looking-for-work for crafters. Players can view each others’ statistics and leveling history on the EQ2Players web site, on which basic features are free, while advanced features require a monthly fee.

Mentoring system
A mentoring system allows a higher-level character to pretend to be a lower-level character, when grouped with another player of lower level, or by consulting a chronomage in the major cities. All equipment and abilities of the mentor are scaled down, and, where a lower-level character is being ‘mentored,’ a bonus is granted to that character’s rate of advancement.

Guild support
Everquest II has strong support for guilds. Each guild has an experience bar and earns guild levels (up to 80). The guild gains experience when its members perform tasks that earn city status. Higher guild levels unlock new items, mounts, houses, guild halls, and other privileges for its members. Guilds get hosted website and forum, and a guild bank with officer controls. A guild recruitment tool is integrated into the game.

Housing
Player housing is accessible to players from level 1. Furniture is stackable and scalable, and in-house pets are available. House styles are unique to each of six cities, with various sizes and layouts available in each. Player houses can be shared and visited at the owner’s discretion, are connected to the player market system. A recent expansion of the housing system provides guilds with guild halls.

RACES

DWARVES
The Dwarves are a short, sturdy people created by Brell Serilis, renowned for their bravery and devotion but not so much their intellect.

FAES
Fae are the vivacious heart of the Greater Faydark.  Friendly and light-hearted, they enjoy playing tricks on the unwary.  Child-like in their superstitions and beliefs as well as highly adept at magical skills.

FROGLOKS
Mentally sharp and morally virtuous, the good-natured Frogloks strive to purge villainy and corruption from Norrath.  Frogloks were touched by the hand of the god of valor, Mithaniel Marr.

HALFLINGS
The courageous Halflings are good-natured and friendly, amiable to anyone willing to share a warm meal and a grand tale.  Known for their humor, they enjoy mischief and shenanigans.

HIGH ELVES
The fair-skinned high elves embody nobility and wisdom.  They are benevolent people who strive for order and discipline, though some consider their stoic nature a sign of arrogance.

WOOD ELVES
Wood Elves are pleasant and friendly.  Fierce protectors of the woodlands, they will do battle with any who dare to taint the purity of nature.  Wood Elves love celebration and song, dedicating their lives to the praise of their creator, Tunare.

BARBARIANS
Hearty and strong, Barbarians never back away from a just conflict.  Barbarians are loyal companions and unforgiving enemies. They are tall, powerful humanoids, often blessed with great muscle mass.

ERUDITES
Though descended from humans, Erudites eschew all ties to their less intellectual ancestry.  Their culture is centered upon the accumulation of arcane knowledge and mystical power.

GNOMES
Gnomes make up for their small stature with tenacity and ingenuity.  Known for their inquisitive nature, they are constantly tinkering with devices both mystical and technological.

HALF ELVES
Caught between the cultures of the Elves and Humans, Half Elves have struggled to establish their own society.   They are known for their fierce determination and independent spirit.  The Half Elves are rebellious which seems to show through in their hair styles and garb.

HUMANS
Sometimes wise and sometimes foolish, humans are capable of both remarkable ingenuity and startling brutality. Humans are diverse in nearly every aspect of their abilities and culture. They possess a wide range of physical features, and their values and principles are equally varied.

KERRAS
Kerra worship the spirits of the land and those of their ancestors.  Their often docile demeanor masks the fearsome and powerful predators that they are.  Kerra are a large humanoid feline race, their bodies covered in fur with colors and patterns denoting their lineage.

ARASAIS
The malicious children of hate and dark magic, Arasai honor their goddess through defiling and torturing the inferior races across Norrath, taking pure pleasure in their cruelty.

DARK ELVES
Dark Elves are the embodiment of evil and maliciousness.  Sinister, cunning and dangerous, dark elves coolly prey upon the weak and the ignorant.  Dark Elves look down upon all other races, but in the past have made use of trolls and ogres as evil pawns.

IKSARS
Calculating and cold, the Iksar are a powerful reptilian race whose history is defined by conflict.  They are a harsh but disciplined people who delight in cruelty and conquest.  The Iksar are a very strong race, well-suited for the physical combat styles of the fighter classes.

OGRES
Ogres are aggressive brutes who show their opponents neither sympathy nor mercy.  Strong and intelligent, their physical might is matched only by their hunger for power. Built for warfare, these hulks long-ago ruled an empire that encompassed most of Norrath.

RATONGAS
The Ratonga are agile, crafty, and surprisingly charismatic.  Little is known of their past.  They have a keen perspective and are highly intelligent, but tend to be selfish and manipulative.  They prefer to lurk in the shadows and remain unseen.

TROLLS
Trolls care only about satisfying their hunger for food and lust for battle.  Their unpredictable behavior and formidable strength make them fearsome and deadly opponents.

SARNAKS
Bred and magically altered to be the fiercest militia, the Sarnak of Gorowyn can be practical and approachable, but when placed in a combat situation, they are unflinchingly dedicated and vicious.

CLASSES

EQ2 classes are organized in a symmetrical fashion. There are four major archetypes of classes: Fighter, Mage, Priest, and Scout. Each archetype contains two neutral classes (available to anyone), two good classes, and two evil classes

Fighters
Fighters are the most straight-forward classes to play. They have terrific defense, so they can withstand a lot of abuse from enemies, but they also have decent damage output. They can switch between two stances at will, choosing between higher damage output or higher defense. Combat is interactive and (unlike some other games) each fighter class has several utility abilities. The available classes being a fighter are Berserker, Guardian, Monk, Paladin, Bruiser and Shadowknight.

Mages
Mages are challenging and dramatic classes to play. They are fragile, and can only wear cloth armor. Each mage gets a diverse set of spells, and a few new spells every level. High damage and powerful effects are characteristic of mage spells. Mages deal damage from a distance, while trying to avoid being damaged themselves, and each mage class gets different tools to accomplish this. The available classes being a mage are Warlock, Wizard, Conjurer, Illusionist, Coercer and Necromancer.

Priests
Priests are healers, and each priest class excels at a different style of healing. Some priest classes are more versatile, while others are more focussed on defense and preservation, but all priests seek to win combat by outlasting the enemy. While priests can deliver damage to their enemies, they have been balanced such that they must necessarily cast healing spells to win most fights. The available classes being a priest are Fury, Warden, Mystic, Templar, Defiler and Inquisitor.

Scouts
Scouts are challenging in a different way from mages. They deal great amounts of damage, usually from close proximity to their enemy, but they can only withstand attacks for a moderate amount of time. Their fights are short and intense, and some of their attacks require repositioning around the enemy. Scouts perform at their best when a friend is available to hold the enemy’s attention. The available classes being a scout are Dirge, Troubador, Ranger, Swashbuckler, Assassin and Brigand.

EXPANSION PACKS

Desert of Flames
Explore the mysteries of an exotic realm and ever-shifting adventure in the Desert of Flames. Travel to the Dervish city of Maj’Dul to challenge and fight other players in the first-ever PvP action for EverQuest II. Take the form of exotic creatures or fight as yourself for the title of Arena Champion.

Kingdom of Sky
High above the mightiest peaks of Norrath, a secret world exists. This Overrealm, made up of enormous islands of land suspended in the air, is home to aviaks and creatures never-before seen, but it is the splintered and warring dragons who rule it. Additional zones, creatures, inventory and quests added.

Echoes of Faydwer
Long isolated by the devastation that befell Norrath, great magic still flows through this mystical land even as powerful evil forces linger in the shadows. The enchanted race known as the Fae spread the influence of growth throughout the deep forests of Faydwer and the enchanted city of Kelethin.

Rise of Kunark
Buried beneath a war-ruined land ravaged by centuries of conflict, a forgotten enemy rises. Exiled from their homeland and banished from Norrath’s history, an ancient race emerges to uncover artifacts long thought lost. Begin life as a Sarnak on the isles of Timorous Deep, and discover the adventure that awaits you in the fabled land of Kunark.

The Shadow Odyssey
It is time for a new generation of Ethernauts to retrace the steps of their honored predecessors through the ruined, rancorous and twisting regions of Norrath to rid the world of the invading scourge and destroy the renewed evil of the Shadowmen. The Shadow Odyssey stretches well beyond the fantasy realm and propels the EverQuest II world into a new era of excitement and adventure.

Sentinel’s Fate
Roehn Theer’s return is imminent and his retribution on the world that exiled him will be on a scale never before seen in Norrath. Fearless heroes must embark on a journey into uncharted lands, through treacherous dungeons and fierce creatures, to prevent the god’s unearthly revival. The brave are Norrath’s only salvation from Roehn Theer’s vengeance and those who are victorious will become exalted warriors of Norrath’s history.

MONTHLY SUBSCRIPTION

1 month – $14.99
3 months – $41.99
6 months – $77.99
12 months – $143.99

WHERE TO BUY

STATION STORE.

SYSTEM REQUIREMENTS

Windows® 2000/XP/Vista
Pentium® III 1 Ghz or greater
512 MB RAM
DirectX 9 Compatible video card.
Pixel shader and vertex shader compatible hardware with 64MB of texture memory
DirectSound compatible audio hardware
56k Internet Connection
16x DVD-ROM
10GB Hard Drive Space.

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