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Battleground Europe Rating:

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Battleground Europe Screenshot:

Battleground Europe screenshot

Battleground Europe

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Battleground Europe Review:

Developed by Cornered Rat Software and Playnet Inc. for Windows and Mac.

SYNOPSIS

World War II Online: Battleground Europe is a massively multi-player online first-person shooter computer game (MMOFPS). The game is set in 1940-43 World War II Europe. It is a virtual battlefield, a combined arms war simulation. A player can command or crew a variety of accurately modeled aircraft, armored fighting vehicles, anti-tank guns, anti-aircraft artillery, and three naval vessels, or fight as a foot-soldier with a variety of infantry weapons. The game is played in real time alongside or against other players as German, British and French forces in a persistent world. Command structures and missions provide strategic and tactical layers while ranks provide a RPG layer by demonstrating leadership roles. WWIIOL online uses a ½ scale map of Western Europe with 30,000 km² of accurate terrain (800 m resolution satellite data).

GAMEPLAY

The game is team-oriented. Players are various troops, pilots, gunners, tank commanders, naval destroyer captains, mission leaders, high commanders and are organized into brigades. Everyone plays in the brigade of their choice. Smaller military units of heavily-themed squads are independently managed by players and can use their own tactics but follow the brigade and strategic rules set by the high command players and cooperate with other squads and non-squad players. Being a squad member is optional but encouraged. Some squads have vigorous membership rites. Anyone can, however, form their own squad, solicit members and register the squad with the high command for brigade assignment.

The position of the front lines on the map is updated every 5 minutes on World War II Online’s home pageEach player holds a title of rank, based on the military ranks of the time. Ranks are gained through a performance-based scoring system. Rank is never lost as a result of an unsuccessful mission or death.

There are two sides: Axis vs. Allied. The Axis consists of the German forces and the Allies are the combined British (UK) and French forces. The rest of Europe, the rest of the British Commonwealth, the United States, Soviet Union, China or Japan have not been introduced into the WW2 simulation yet. Players can choose to play Axis or Allies and may switch sides after waiting a mandatory period of fifteen minutes that begins when they resign from their current side.

Gameplay takes place in a single game world, which is a 1/2 scale map of Western Europe. It is the largest MMOG game world map, at over 350,000 km², with most play occurring in a 30,000 km² central area in which most capturable cities, airfields and ports have been placed. Two alternate servers are available for training events and beta testing the next version respectively.

The general organization of the forces is historical. SS units are excluded, along with all political elements (for example, the Nazi Party, the Gestapo and swastika).

CAPTURE PROCESS

There are three states of occupation through which a town progresses during the process of capture, they are termed “contention”, “control” and “ownership”. Much of the game’s tactical, strategic and supply systems are dependent on these three states. You can use the “/own” command to see the status of your current town, or you can select a target on the map to query a specific town.

Ownership
Ownership of a town indicates which side last had complete ownership of a town. To take ownership of an enemy town you must capture and hold all of the facilities until the town becomes uncontested with no enemy flags remaining in the town.

Contention
A town is said to be “Contested”, “Contended” or “In Contention” when the enemy holds one or more of its facilities.

Control
At any given time, a town is said to be controlled by the side who last held all of the town’s Armybase facilities. In a town with a single Armybase, this is clearcut – whomever holds the Armybase controls the town. In a town with multiple army bases, control can be non-obvious. If any Army Brigades are in a town when the other side takes control, they are routed and cannot return to the town until their side retakes control of the town.

DAMAGE MODEL

The damage model in WWIIOL is realism based. Within the limits of modern technology, it simulates real world kinetic damage to the game world. Vehicle are modeled with their essential critical components, such as engine, fuel tanks, etc. The components interact as if they were the real machine. For example, a punctured fuel tank will cause loss of fuel which will eventually cause the engine to run out of fuel causing the engine to stop. Damaged components also provide feedback into the simulation model; For example, for aircraft, damage to flight surfaces will result in increased drag and reduced performance of the vehicle. Vehicles are modeled, within reasonable technical limits, to historically accurate detail.

SUBSCRIPTION

Battleground Europe is just $14.99USD per month to play but you can save by switching to a pre-pay. By choosing a 12 month pre-paid subscription your can save almost $50.00USD a year. Click on ‘I would like to modify my payment plan’ from your subscription details page.

TRIAL

Official website.

SYSTEM REQUIREMENTS

Windows XP Service Pack 2
2.0+ GHz CPU (Dual Core Processor Recommended)
1 GB of RAM (2 GB Recommended)
128 MB Dedicated 3D Video Card (OpenGL v1.2 and Shader 2.0 compliant)

Mac
OS X (version 10.5 minimum) or higher
Apple Macintosh Dual G5 (tower models) processor or Intel CPU.
1GB RAM (2GB recommended)
128 MB video card (OpenGL v1.2 compliant)
Broadband internet connection: 128+ Mbps
2GB free hard drive space (more if you take many Screen Shots, or record video)
USB joystick highly recommended

Website: Battleground Europe

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8 User Reviews For Battleground Europe

  1. randomuser143

    a really awful game:
    1- the graphics are outdated considering the time it has been released
    2- numerous bugs to ruin your fun, from hampering your vision with a nonstop concussion, players complain about CTD and connection losses over the help channel, tanks can commonly spawn on fire on with a crew dead or sometimes even instantly explode for no reason
    3- hit detections are really bad and alot of the tanks and equipment are nerfed
    4- the reporting function won’t help you if you come across a cheater or incident where you been abused by another player, its really only responded to when you experience a major bug where you cannot play
    5- the community is really awful, there is always bickering in the chat channels, the HQ often makes silly mistakes

    overall in this game you rarely see teamwork unless its a squad doing there own thing, because after all everyone wants to rank up and get the most kills, dont expect the developers to listen to your suggestions or fix any of your bug reports and for such a stupid monthly fee for such a poorly maintained game

  2. Alpha10

    Someone visited the US and returned back and said: Dam i found sex everywhere in the US, After 1 week another visiter returned back from the US and said: oh god US is full of churches.

    Its only what you been looking for, The game is cool, maybe graphics need more improvements but that does not ruin the fun of the gameplay, I played the trial for 3 days then subscribed, I believe that the game will be better and better in the future, Well its not the FPS you used to play (All Rambos), This game need patience and tactics and teamwork.

  3. Johann72

    I believe that this game is unique. Now, you may argue that “the graphics are terrible”, but look at all the people who still play Battlefield 2 or Counter Strike!
    There is also a distinct property of this game, that unique part. This one game where you benefit from taking cover, patiently waiting, or shooting first, not your standard Call of Duty bunny-hop-until-you-can-melee approach.
    Its not perfect, but no game is. Nothing is.

  4. whipperman

    A very unquie and enjoyable game… but… Recently , this game has become unstable and for alot of players ‘un-playable’ with very frequent ctd and cthl issues.. Play at your own risk but would be better to wait until the next patch.

  5. Awesome dude

    @randomuser143

    You say the community is horrible? The community in Battleground Europe is one of the most mature ones I’ve ever come across, and funny people too.

    Usually people in fps games bitch all the time, and people in mmos bitch all the time, but the community of BGE is mostly calm and relaxed, like you’d expect it from people who can lurk in a bush for an hour.

    The graphics, well, yea. Outdated but it serves its purpose. I would love more variety of vegetation too of course, anyone would. But the view distance is excellent and I get a good fps rate.

    And poorly maintained.. well it’s still running after 10 years and people still play it, and it’s fun, and the servers are stable.

    Teamwork does happen in this game, but it takes a lot of concentration and you can’t always expect everyone to be 100% into it atm.

    So much just for the defence of BGE! :)

  6. Awesome dude

    The trailer tries to make it look like a different kind of action than it is, though. XD

  7. Joe

    November 2011. In an attempt to bring back players who have un-subscribed CRS offers full access to former players for a special mini-campaign. See posting from CRS at:

    http://www.battlegroundeurope.com/index.php/component/content/article/23-reports/10376-crs-welcomes-thousands-of-past-players

    Save yourself a lot of grief and just say no.

    Other than the first day or two of the mini-campaign it would seem there are fewer players in game than a year ago even with “tens of thousands” invites sent to former players offering full access for free during the mini-campaign. I think, like myself, hundreds (or to be generous — maybe a couple thousand or so) gave it another try. Log in now and draw your own conclusions as to how many have stayed past the first or second day. All the new features don’t fix the core problems of the past and it’s unclear at best if any access to all these new things will be had once the regular campaign cycle begins again.

    And, icing on the cake… Price is now $17.99/month UNLESS you commit to a longer term contract where you have to pay an early termination fee if you don’t continue paying the monthly rate you agreed to for the period agreed to (just like a wireless phone contract).

    Considering what’s on the line and with “tens of thousands” of potential past players returning… well there should be someone from CRS in the game keeping everything looking good and the battles flowing 24 hours a day, 7 days a week (inclusive of holidays or long holiday weekends). That’s what you do when you life’s work is on the line and you want to save it.

    No matter the hours you’ve worked getting the new code rolled out or holidays or anything else.

    You do or you die. Seems more die than do as the mini campaign enters its second week.

    Crash after crash after crash. Either full server crash where everyone is disconnected or client crashes and lost connections impacting single players.

    Lower and lower player numbers each day.

    A stalled out battle where there’s no point in either side trying to press as with each server crash much of the current progress is lost, supply in the field is lost and the game grinds on in a grand downward spiral of dysfunction.

    And when the game isn’t crashing there’s the ongoing problem of little leadership in the game. Depending upon time of day you log in you might see a bit of organization which leads to a hour or so of fun — but I’ve seen too many evenings around 7 to 9 PM Eastern USA time where there’s no upper level (HC) direction and player after player after player begging for direction or supply or ANYTHING with no response.

    CRS has led something of a charmed existence with a dedicated core player base that suffer through anything and everything — even with some paying far above the normal monthly rates to support the game and keep it going. Unfortunately — I think this has led CRS to the point it’s at now.

    All the new graphics, player unit types and weapons in the world can not and will not fix a game that is fundamentally flawed in its management.

    This game to me is, sadly, becoming so much like that story from the sinking of The Titanic — the band playing on as they sink into the icy water never to play again. What else could they do? No life boats, no rescue coming — just play on and hope the next life (game) is better.

  8. FoxFive

    This game is fucking terrible. Don’t waste your money on it. 124 dollars for a year’s subscription?? Yhea fucking right. This game is horribly flawed in so many aspects that its laughable really.And the 124 dollar a year price tag?

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